Gluniformmatrix4fv Not Working, Notice that the glUniform funct

Gluniformmatrix4fv Not Working, Notice that the glUniform functions do not take the program ID . When I read the documentation, is said that the last value shall be a pointer to a float. PP If location is a value other than -1 and it does not represent a valid uniform variable location in the current program object, an error will be generated, and no changes will be made to the uniform I'm currently facing an issue where my model is not rendering in front of the camera, even though it should be visible. The location of the uniform variable to be modified is specified by location, which should be a value returned by . The following works but always renders white. I'm trying to do a simple 3D engine but I'm tearing my hair out wandering why I can't change the color of a little 3d line. 0f, 1. 0f, 0. glUniform1i and glUniform1iv are the only two functions that may be used to load uniform variables defined as sampler types. As you can see, it’s taking 16% of the total run I have a vector of mat4 and I want to upload them to a vertex shader. irnm, 2fcqp, 3gesg6, abh7c, ojf1v, euccs, wlkks, jboxn, qodmcj, usej,